MFC 中的无闪烁绘图






4.96/5 (169投票s)
一个简单的动画示例,
一个简单的动画示例,用于展示 CMemDC 在几种模式下的用法
引言
消除 MFC 应用程序的闪烁是一个被广泛讨论的话题。你可以在书籍和在线资源中找到相关内容。然而,所提出的技术有些复杂,通常难以添加到现有的应用程序中。一种经常被提及的技术称为双缓冲。双缓冲允许在离屏内存中绘制新的屏幕,然后将完成的屏幕逐位图 (bit-blited) 回到物理屏幕上。
本文介绍了一个名为 CMemDC
的类,它封装了与写入离屏缓冲区相关的大部分问题。将 CMemDC
添加到现有的应用程序或 MFC Active X 控件几乎是微不足道的。
修改 MFC 应用程序以使用 CMemDC
- 将文件 memdc.h 添加到你的项目中。
- 将行
#include "memdc.h"
添加到 stdafx.h。 - 添加一个用于
WM_ERASEBKGND
消息的 Windows 消息处理程序。 - 将消息处理程序中的代码更改如下
// Change this code BOOL CExampleView::OnEraseBkgnd(CDC* pDC) { // TODO: Add your message handler code here and/or call default return CView::OnEraseBkgnd(pDC); } // To this code BOOL CExampleView::OnEraseBkgnd(CDC* pDC) { return FALSE; }
- 将你的
OnDraw
代码更改为以下内容void CExampleView::OnDraw(CDC* dc) { CMemDC pDC(dc); CExampleDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here - use pDC //as the device context to draw to }
在进行这些更改后编译你的代码,你将会注意到之前看到的闪烁消失了。
修改 MFC Active X 控件以使用 CMemDC
要添加 CMemDC
支持,你遵循添加到应用程序的支持说明,但是你在 OnDraw
函数中进行一个小小的更改。
void CParticleTestCtlCtrl::OnDraw(CDC* pdc, const CRect& rcBounds,
const CRect& rcInvalid)
{
CMemDC pDC(pdc, &rcBounds);
// TODO: add draw code for native data here
// - use pDC as the device context to draw
}
唯一的实质性区别是 rcBounds
被传递给 CMemDC
构造函数。
源代码
#ifndef _MEMDC_H_
#define _MEMDC_H_
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: keithr@europa.com
// Copyright 1996-2002, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
// Added print support. - KR
//
// 11/3/99 Fixed most common complaint. Added
// background color fill. - KR
//
// 11/3/99 Added support for mapping modes other than
// MM_TEXT as suggested by Lee Sang Hun. - KR
//
// 02/11/02 Added support for CScrollView as supplied
// by Gary Kirkham. - KR
//
// This class implements a memory Device Context which allows
// flicker free drawing.
class CMemDC : public CDC {
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_oldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
public:
CMemDC(CDC* pDC, const CRect* pRect = NULL) : CDC()
{
ASSERT(pDC != NULL);
// Some initialization
m_pDC = pDC;
m_oldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
// Get the rectangle to draw
if (pRect == NULL) {
pDC->GetClipBox(&m_rect);
} else {
m_rect = *pRect;
}
if (m_bMemDC) {
// Create a Memory DC
CreateCompatibleDC(pDC);
pDC->LPtoDP(&m_rect);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(),
m_rect.Height());
m_oldBitmap = SelectObject(&m_bitmap);
SetMapMode(pDC->GetMapMode());
SetWindowExt(pDC->GetWindowExt());
SetViewportExt(pDC->GetViewportExt());
pDC->DPtoLP(&m_rect);
SetWindowOrg(m_rect.left, m_rect.top);
} else {
// Make a copy of the relevant parts of the current
// DC for printing
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
// Fill background
FillSolidRect(m_rect, pDC->GetBkColor());
}
~CMemDC()
{
if (m_bMemDC) {
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top,
m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_oldBitmap);
} else {
// All we need to do is replace the DC with an illegal
// value, this keeps us from accidentally deleting the
// handles associated with the CDC that was passed to
// the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->()
{
return this;
}
// Allow usage as a pointer
operator CMemDC*()
{
return this;
}
};
#endif