TextTwist1:一个模拟
上瘾的时间。玩一个 Text Twist 的模拟版本(一个猜所有单词的游戏),在你的时间用完之前,输入“game”。
引言
你喜欢那种让你爱不释手的小游戏吗?试试这个...
背景
我正在玩 GameHouse™ Games 的 Super Text Twist®,但它总是崩溃。我运行的是 Windows7®™,而 Win7 不喜欢这个游戏。于是我决定开始制作自己的游戏版本,但不知道从何入手。我首先创建了所有要使用的窗体,然后开始在 PSC 上搜索代码,并偶然发现了一个由 Salan S. Al-Ani 制作的 VB 2005® beta express 版本。他的游戏版本可以在 PSC 上看到。我在我的版本中添加了更具视觉效果的元素。我还添加了得分、添加和删除高分的功能、待找单词的总数,以及根据使用 5、6 或 7 个字母单词的难度级别而变化的 3 到 7 个字母单词计数器。
使用代码
我尽量保持主窗体(见上图)与原版(参考 PSC®™ 上的程序)尽可能接近,但又不想完全照搬。我为应用程序添加了颜色和柔和的视觉效果,以获得更好的游戏体验(见上图)。所有背景都在 PS CS3®™ 中创建。我使用了一些来自 PSC 版本的旧代码,并对其进行了重新编辑和添加了大量代码,使其能够像原版(Super Text Twist®)一样工作。
移动窗体
我们开始吧。由于主窗体(见上图)和 Options
窗体(见下图)没有 TitleBar
,我们需要一种方法在需要时移动它们。(代码将显示在下方)。所有其他窗体都是固定的。在全屏模式下,我们需要一种退出全屏模式的方法。我使用了一个闪烁的 Label
和一个 Timer
来向用户显示如何做到这一点。
'As we do not have a title bar, we will need to drag the form if we need to.
Private Sub frmTextTwist_MouseDown(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles Me.MouseDown
If e.Button = Windows.Forms.MouseButtons.Left Then
Me.isDragging = True
pointClicked = New Point(e.X, e.Y)
Else
Me.isDragging = False
End If
End Sub
'This sub does the actual dragging of the form.
Private Sub frmTextTwist_MouseMove(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles Me.MouseMove
If Me.isDragging Then
Dim pointMovedTo As Point
pointMovedTo = Me.PointToScreen(New Point(e.X, e.Y))
pointMovedTo.Offset(-pointClicked.X, -pointClicked.Y)
Me.Location = pointMovedTo
End If
End Sub
'This stops the dragging of the form.
Private Sub frmTextTwist_MouseUp(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles Me.MouseUp
Me.isDragging = False
End Sub
加载和退出全屏模式
如果你想以全屏模式玩游戏,只需在 Options 窗体中勾选 CheckBox
,然后点击 CLOSE LABEL
。这将加载全屏模式。加载后,你将看到一个闪烁的 Label
。frmTextTwist_KeyDown
事件在你按下键盘上的 Escape 键
时触发。(以下是两个事件的代码)...
Private Sub frmTextTwist_SizeChanged(sender As Object, e As System.EventArgs) Handles Me.SizeChanged
'Display a notice on how to exit Fullscreen mode.
If Me.WindowState = FormWindowState.Maximized Then
lblNotice.Location = New Point(CInt((Me.Width - lblNotice.Width) / 2), CInt((Me.Height - lblNotice.Height) / 2))
lblNotice.Visible = True
timerNotice.Start()
Else
lblNotice.Location = New Point(241, 229)
lblNotice.Visible = False
timerNotice.Stop()
End If
End Sub
'timerNotice uses code for flashing the lblNotice
Private Sub timerNotice_Tick(sender As Object, e As System.EventArgs) Handles timerNotice.Tick
iTick += 1
'To get the users attention...Flash the lable
Select Case iTick
Case 1
lblNotice.ForeColor = Color.Black
Case 2
lblNotice.ForeColor = Color.White
Case 3
lblNotice.ForeColor = Color.Black
Case 4
lblNotice.ForeColor = Color.White
Case 5
lblNotice.ForeColor = Color.Black
End Select
If iTick = 5 Then
iTick = 0
lblNotice.Visible = False
timerNotice.Stop()
End If
End Sub
Private Sub frmTextTwist_KeyDown(sender As Object, e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
'If we are in full screen mode only, we press the esc key to reset the window state to normal.
If e.KeyData <> Keys.Escape Then
'Do Nothing
Else
'The esc key was pressed.
Me.WindowState = FormWindowState.Normal
'Be sure we uncheck the checkbox in frmOptions.
frmOptions.chkFullScreen.Checked = False
End If
End Sub
真黄油还是假黄油?
接下来,我们有按钮(Button
1 到 Button
7)的FAKE动画。这是通过设置一些 Points
并将一些 Booleans
设置为 True
或 False
来实现的。接下来的代码对于所有七个按钮都相同,除了按钮名称。我们还将按钮文本添加到隐藏的 Label
中,以便在点击 Enter Button
时使用。
Private Sub Button1_Click(sender As Object, e As System.EventArgs) Handles Button1.Click
If NowPlaying = True And FirstRun = False Then
Dim s As String
Select Case Difficulty
Case 1
If AO1 = True And AO2 = False And AO3 = False And AO4 = False And AO5 = False And Button1.Location <> BL1 Then AO1 = False
If AO1 = True And AO2 = True And AO3 = False And AO4 = False And AO5 = False And Button1.Location <> BL1 Then AO2 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = False And AO5 = False And Button1.Location <> BL1 Then AO3 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = False And Button1.Location <> BL1 Then AO4 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And Button1.Location <> BL1 Then AO5 = False
If Button1.Location <> BL1 Then
Button1.Location = BL1
s = lblAnswer.Text
s = s.Replace(Button1.Text, "")
lblAnswer.Text = s
Exit Sub
End If
lblAnswer.Text += Button1.Text
If AO1 = False And AO2 = False And AO3 = False And AO4 = False And AO5 = False Then
Button1.Location = BL1a
AO1 = True
ElseIf AO1 = True And AO2 = False And AO3 = False And AO4 = False And AO5 = False Then
Button1.Location = BL2b
AO2 = True
ElseIf AO1 = True And AO2 = True And AO3 = False And AO4 = False And AO5 = False Then
Button1.Location = BL3c
AO3 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = False And AO5 = False Then
Button1.Location = BL4d
AO4 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = False Then
Button1.Location = BL5e
AO5 = True
End If
Case 2
If AO1 = True And AO2 = False And AO3 = False And AO4 = False And AO5 = False And AO6 = False And Button1.Location <> BL1 Then AO1 = False
If AO1 = True And AO2 = True And AO3 = False And AO4 = False And AO5 = False And AO6 = False And Button1.Location <> BL1 Then AO2 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = False And AO5 = False And AO6 = False And Button1.Location <> BL1 Then AO3 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = False And AO6 = False And Button1.Location <> BL1 Then AO4 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And AO6 = False And Button1.Location <> BL1 Then AO5 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And AO6 = True And Button1.Location <> BL1 Then AO6 = False
If Button1.Location <> BL1 Then
Button1.Location = BL1
s = lblAnswer.Text
s = s.Replace(Button1.Text, "")
lblAnswer.Text = s
Exit Sub
End If
lblAnswer.Text += Button1.Text
If AO1 = False And AO2 = False And AO3 = False And AO4 = False And AO5 = False And AO6 = False Then
Button1.Location = BL1a
AO1 = True
ElseIf AO1 = True And AO2 = False And AO3 = False And AO4 = False And AO5 = False And AO6 = False Then
Button1.Location = BL2b
AO2 = True
ElseIf AO1 = True And AO2 = True And AO3 = False And AO4 = False And AO5 = False And AO6 = False Then
Button1.Location = BL3c
AO3 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = False And AO5 = False And AO6 = False Then
Button1.Location = BL4d
AO4 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = False And AO6 = False Then
Button1.Location = BL5e
AO5 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And AO6 = False Then
Button1.Location = BL6f
AO6 = True
End If
Case 3
If AO1 = True And AO2 = False And AO3 = False And AO4 = False And AO5 = False And AO6 = False And AO7 = False And Button1.Location <> BL1 Then AO1 = False
If AO1 = True And AO2 = True And AO3 = False And AO4 = False And AO5 = False And AO6 = False And AO7 = False And Button1.Location <> BL1 Then AO2 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = False And AO5 = False And AO6 = False And AO7 = False And Button1.Location <> BL1 Then AO3 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = False And AO6 = False And AO7 = False And Button1.Location <> BL1 Then AO4 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And AO6 = False And AO7 = False And Button1.Location <> BL1 Then AO5 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And AO6 = True And AO7 = False And Button1.Location <> BL1 Then AO6 = False
If AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And AO6 = True And AO7 = True And Button1.Location <> BL1 Then AO7 = False
If Button1.Location <> BL1 Then
Button1.Location = BL1
s = lblAnswer.Text
s = s.Replace(Button1.Text, "")
lblAnswer.Text = s
Exit Sub
End If
lblAnswer.Text += Button1.Text
If AO1 = False And AO2 = False And AO3 = False And AO4 = False And AO5 = False And AO6 = False And AO7 = False Then
Button1.Location = BL1a
AO1 = True
ElseIf AO1 = True And AO2 = False And AO3 = False And AO4 = False And AO5 = False And AO6 = False And AO7 = False Then
Button1.Location = BL2b
AO2 = True
ElseIf AO1 = True And AO2 = True And AO3 = False And AO4 = False And AO5 = False And AO6 = False And AO7 = False Then
Button1.Location = BL3c
AO3 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = False And AO5 = False And AO6 = False And AO7 = False Then
Button1.Location = BL4d
AO4 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = False And AO6 = False And AO7 = False Then
Button1.Location = BL5e
AO5 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And AO6 = False And AO7 = False Then
Button1.Location = BL6f
AO6 = True
ElseIf AO1 = True And AO2 = True And AO3 = True And AO4 = True And AO5 = True And AO6 = True And AO7 = False Then
Button1.Location = BL7g
AO7 = True
End If
End Select
End If
End Sub
启动时加载词典
我们需要首先将词典加载到 4 个不同的 StreamReader
和 4 个不同的 FileInfo
持有者中。声明一个 integer
来保存这 4 个 FileInfo
持有者的总数,通过 Progressbar
向用户显示进度,声明一些 New ArrayLists
并开始将文件读取到数组中。然后清理并设置游戏计时器为 False
,直到我们开始游戏。
Public Sub Startup()
NowPlaying = False
Dim line As String
Dim MyReaderDicAll As System.IO.StreamReader
Dim MyReaderDic5L As System.IO.StreamReader
Dim MyReaderDic6L As System.IO.StreamReader
Dim MyReaderDic7L As System.IO.StreamReader
MyReaderDicAll = My.Computer.FileSystem.OpenTextFileReader(Application.StartupPath & "\Dic\DicAll.txt")
MyReaderDic5L = My.Computer.FileSystem.OpenTextFileReader(Application.StartupPath & "\Dic\Dic5L.txt")
MyReaderDic6L = My.Computer.FileSystem.OpenTextFileReader(Application.StartupPath & "\Dic\Dic6L.txt")
MyReaderDic7L = My.Computer.FileSystem.OpenTextFileReader(Application.StartupPath & "\Dic\Dic7L.txt")
Dim infoAll As System.IO.FileInfo
Dim info5L As System.IO.FileInfo
Dim info6L As System.IO.FileInfo
Dim info7L As System.IO.FileInfo
infoAll = My.Computer.FileSystem.GetFileInfo(Application.StartupPath & "\Dic\DicAll.txt")
info5L = My.Computer.FileSystem.GetFileInfo(Application.StartupPath & "\Dic\Dic5L.txt")
info6L = My.Computer.FileSystem.GetFileInfo(Application.StartupPath & "\Dic\Dic6L.txt")
info7L = My.Computer.FileSystem.GetFileInfo(Application.StartupPath & "\Dic\Dic7L.txt")
Dim max As Integer
max = CInt(infoAll.Length + info5L.Length + info6L.Length + info7L.Length)
PB_Loading.Style = ProgressBarStyle.Blocks
PB_Loading.Minimum = 0
PB_Loading.Maximum = max
PB_Loading.Value = 0
DicAll = New ArrayList
line = MyReaderDicAll.ReadLine()
While Not line Is Nothing
PB_Loading.Value = PB_Loading.Value + line.Length + 2
DicAll.Add(line.ToString)
line = MyReaderDicAll.ReadLine()
End While
Dic5L = New ArrayList
line = MyReaderDic5L.ReadLine()
While Not line Is Nothing
PB_Loading.Value = PB_Loading.Value + line.Length + 2
Dic5L.Add(line.ToString)
line = MyReaderDic5L.ReadLine()
End While
Dic6L = New ArrayList
line = MyReaderDic6L.ReadLine()
While Not line Is Nothing
PB_Loading.Value = PB_Loading.Value + line.Length + 2
Dic6L.Add(line.ToString)
line = MyReaderDic6L.ReadLine()
End While
Dic7L = New ArrayList
line = MyReaderDic7L.ReadLine()
While Not line Is Nothing
PB_Loading.Value = PB_Loading.Value + line.Length + 2
Dic7L.Add(line.ToString)
line = MyReaderDic7L.ReadLine()
End While
MyReaderDicAll.Close()
MyReaderDic5L.Close()
MyReaderDic6L.Close()
MyReaderDic7L.Close()
timerGame.Enabled = False
End Sub
Enter 按钮
这里是程序大约 60% 的逻辑所在。首先,我们检查一些 Booleans
来确定是否退出 Sub
。接下来,我们分别声明一些子程序变量(String, Integer 和 Boolean
)。还记得我上面提到的隐藏 Label
吗?在这里,我们将我们(刚刚声明的)String
设置为隐藏 Label
的文本(lblAnswer
)。接下来,我们将检查我们 String
的长度。如果 String
的长度小于 3 个字符,那么我们 Clear
(稍后解释)所有内容并退出 Sub
。否则,我们继续检查我们是否已经将 String
添加到 ListBox
(lstCorrectWords)中,使用 StrCompare()
方法。如果我们的 String
在 ListBox 中,那么我们 Clear
所有内容,退出 sub,然后重新开始。否则,我们继续。如果单词长度不够、正确、已在 Listbox
中、是 ChoosenWord
或不是,都会向用户显示消息。所有单词计数器都会更新(如果单词是 3 个字母,则 (threeLetters
-= 1)),依此类推,其他计数器也一样。如果找到了所有 PossibleWords
,那么我们将进行大量清理工作,并按长度字母顺序向用户显示 ListBox 中的所有可能单词。你的分数也会显示出来。然后,我们通过按 Proceed Button
来继续游戏。
Private Sub btnEnter_Click(sender As System.Object, e As System.EventArgs) Handles btnEnter.Click
If NowPlaying = False Or FirstRun = True Then
Exit Sub
End If
Dim str As String
Dim i As Integer
Dim Okay As Boolean
str = lblAnswer.Text
If str.Length < 3 Then
lblNotify.Text = "The word should be at least 3 letters long."
Clear()
Exit Sub
End If
For i = 0 To lstCorrectWords.Items.Count - 1
If StrComp(lstCorrectWords.Items(i).ToString, str, CompareMethod.Text) = 0 Then
lblNotify.Text = "You already submitted this word (" & str & ")"
Clear()
Exit Sub
End If
Next i
Okay = False
For i = 0 To PossibleWords.Count - 1
If StrComp(str, PossibleWords.Item(i).ToString, CompareMethod.Text) = 0 Then
Okay = True
Exit For
End If
Next i
If Okay = True Then
If str.Length = 4 + Difficulty And str = ChoosenWord Then
lblNotify.Text = "Excellent (" & str & ")"
scoreTotal += 1500
totalWords -= 1
lblWordsToFind.Text = "Number of words to find ====>> " & totalWords.ToString
If Difficulty = 3 And str = ChoosenWord Then
sevenLetters -= 1
lblWordsWithSevenLetters.Text = "Words with 7 letters : " & sevenLetters.ToString()
ElseIf Difficulty = 2 And str = ChoosenWord Then
sixLetters -= 1
lblWordsWithSixLetters.Text = "Words with 6 letters : " & sixLetters.ToString()
ElseIf Difficulty = 1 And str = ChoosenWord Then
fiveLetters -= 1
lblWordsWithFiveLetters.Text = "Words with 5 letters : " & fiveLetters.ToString()
End If
btnProceed.Enabled = True
Else
lblNotify.Text = "Correct Word (" & str & ")"
If str.Length = 3 Then
scoreTotal += 250
totalWords -= 1
lblWordsToFind.Text = "Number of words to find ====>> " & totalWords.ToString
threeLetters -= 1
lblWordsWithThreeLetters.Text = "Words with 3 letters : " & threeLetters.ToString()
ElseIf str.Length = 4 Then
scoreTotal += 500
totalWords -= 1
lblWordsToFind.Text = "Number of words to find ====>> " & totalWords.ToString
fourLetters -= 1
lblWordsWithFourLetters.Text = "Words with 4 letters : " & fourLetters.ToString()
ElseIf str.Length = 5 Then
scoreTotal += 750
totalWords -= 1
lblWordsToFind.Text = "Number of words to find ====>> " & totalWords.ToString
fiveLetters -= 1
lblWordsWithFiveLetters.Text = "Words with 5 letters : " & fiveLetters.ToString()
ElseIf str.Length = 6 Then
scoreTotal += 1000
totalWords -= 1
lblWordsToFind.Text = "Number of words to find ====>> " & totalWords.ToString
sixLetters -= 1
lblWordsWithSixLetters.Text = "Words with 6 letters : " & sixLetters.ToString()
ElseIf str.Length = 7 Then
scoreTotal += 1500
totalWords -= 1
lblWordsToFind.Text = "Number of words to find ====>> " & totalWords.ToString
sevenLetters -= 1
lblWordsWithSevenLetters.Text = "Words with 7 letters : " & sevenLetters.ToString()
End If
End If
lstCorrectWords.Items.Add(str)
If lstCorrectWords.Items.Count = PossibleWords.Count Then
lblNotify.Text = "Excellent, you submitted all the possible words"
totalWords = 0
lblWordsToFind.Text = "Number of words to find ====>> " & totalWords.ToString
NowPlaying = False
GameTimerSec = 0
lblTimeHolder.Text = "0:00"
timerGame.Enabled = False
RedoList()
ShowWords()
Exit Sub
End If
Else
lblNotify.Text = "Sorry, this word is not supported in our dictionary (" & str & ")"
End If
lblScoreHolder.Text = scoreTotal.ToString() 'Display the user's score
Clear()
End Sub
清除、排序、洗牌和扭转,这就是我们“这样做”的方式
Clear
sub 将 lblAnswer
重置为 Nothing
,将(Button
1 到 Button
7)的 Enabled
和 Location Properties
设置为 True
和各自的位置,并将其 Booleans
设置为 True
。
Public Sub Clear()
lblAnswer.Text = ""
Button1.Enabled = True
Button2.Enabled = True
Button3.Enabled = True
Button4.Enabled = True
Button5.Enabled = True
Button6.Enabled = True
Button7.Enabled = True
Button1.Location = BL1
Button2.Location = BL2
Button3.Location = BL3
Button4.Location = BL4
Button5.Location = BL5
Button6.Location = BL6
Button7.Location = BL7
AO1 = False
AO2 = False
AO3 = False
AO4 = False
AO5 = False
AO6 = False
AO7 = False
End Sub
现在我们对所有放入我们声明的 ArrayLists
中的单词进行排序。这是数组列表...
- threeLetterWords
- fourLetterWords
- fiveLetterWords
- sixLetterWords
- sevenLetterWords
我们根据单词的长度对所有单词进行排序。然后它们会按照长度的字母顺序显示在 ListBox
中。这是通过大量的 For...Next Loops
来完成的。
Private Sub RedoList()
lstCorrectWords.Items.Clear()
Dim i As Integer
For i = 0 To PossibleWords.Count - 1
If PossibleWords(i).ToString.Length = 3 Then
threeLetterWords.Add(PossibleWords(i))
End If
Next i
threeLetterWords.Sort()
For i = 0 To PossibleWords.Count - 1
If PossibleWords(i).ToString.Length = 4 Then
fourLetterWords.Add(PossibleWords(i))
End If
Next i
fourLetterWords.Sort()
For i = 0 To PossibleWords.Count - 1
If PossibleWords(i).ToString.Length = 5 Then
fiveLetterWords.Add(PossibleWords(i))
End If
Next i
fiveLetterWords.Sort()
For i = 0 To PossibleWords.Count - 1
If PossibleWords(i).ToString.Length = 6 Then
sixLetterWords.Add(PossibleWords(i))
End If
Next i
sixLetterWords.Sort()
For i = 0 To PossibleWords.Count - 1
If PossibleWords(i).ToString.Length = 7 Then
sevenLetterWords.Add(PossibleWords(i))
End If
Next i
sevenLetterWords.Sort()
End Sub
Private Sub ShowWords()
Dim i As Integer
For i = 0 To threeLetterWords.Count - 1
lstCorrectWords.Items.Add(threeLetterWords(i))
Next
For i = 0 To fourLetterWords.Count - 1
lstCorrectWords.Items.Add(fourLetterWords(i))
Next
For i = 0 To fiveLetterWords.Count - 1
lstCorrectWords.Items.Add(fiveLetterWords(i))
Next
For i = 0 To sixLetterWords.Count - 1
lstCorrectWords.Items.Add(sixLetterWords(i))
Next
For i = 0 To sevenLetterWords.Count - 1
lstCorrectWords.Items.Add(sevenLetterWords(i))
Next
End Sub
在下一个 sub(Twist)中所做的一切就是将字母重新排列,使它们不再与之前的按钮相同。
Public Sub Twist()
Dim AlReadyPicked() As Integer
Dim PickedSeq() As Integer
Dim LetterCount As Integer
Dim i As Integer
Dim j As Integer
Dim rndNo As Integer
Dim Okay As Boolean
LetterCount = Difficulty + 4
ReDim AlReadyPicked(LetterCount)
ReDim PickedSeq(LetterCount)
For j = 0 To LetterCount - 1
PickedSeq(j) = 0
Next j
Randomize()
For i = 0 To LetterCount - 1
Do
rndNo = CInt(Int(LetterCount * Rnd()) + 1)
Okay = True
For j = 0 To LetterCount - 1
If rndNo = PickedSeq(j) Then
Okay = False
Exit For
End If
Next j
If Okay = True Then
PickedSeq(i) = rndNo
Exit Do
End If
Loop
Next i
Button1.Text = Mid(ChoosenWord, PickedSeq(0), 1)
Button2.Text = Mid(ChoosenWord, PickedSeq(1), 1)
Button3.Text = Mid(ChoosenWord, PickedSeq(2), 1)
Button4.Text = Mid(ChoosenWord, PickedSeq(3), 1)
Button5.Text = Mid(ChoosenWord, PickedSeq(4), 1)
If Difficulty = 2 Then
Button6.Text = Mid(ChoosenWord, PickedSeq(5), 1)
ElseIf Difficulty = 3 Then
Button6.Text = Mid(ChoosenWord, PickedSeq(5), 1)
Button7.Text = Mid(ChoosenWord, PickedSeq(6), 1)
End If
End Sub
结论
虽然这个游戏以前也有过,但你需要付费。现在你不需要了。玩起来很有趣,但有时又不那么有趣,因为你没有足够的时间来完成你的单词并按下 Enter 来获得最后一个单词。我本想延长时限,但,“aaaaa”。那样就不好玩了。玩得开心。投票...我只是把这个放到网站上,供任何想抓狂的人使用。
关注点
世界史,第一部分。
- 首次完成 2012.03.30