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C# 中更快地处理位图

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4.94/5 (53投票s)

2011年8月15日

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一种替代方案,用于更快地处理图像。

注意:如果您对如何改进此代码有任何建议,可以在 github 仓库中贡献。

在 C# 中处理位图时,可以使用 GetPixel(x, y)SetPixel(x, y, color) 函数来获取/设置像素值。但它们速度非常慢。

这里有一种替代方法,可以更快地处理位图。

LockBitmap

使用 LockBitmap 类,我们可以锁定/解锁位图数据。

public class LockBitmap
{
    Bitmap source = null;
    IntPtr Iptr = IntPtr.Zero;
    BitmapData bitmapData = null;
 
    public byte[] Pixels { get; set; }
    public int Depth { get; private set; }
    public int Width { get; private set; }
    public int Height { get; private set; }
 
    public LockBitmap(Bitmap source)
    {
        this.source = source;
    }
 
    /// <summary>
    /// Lock bitmap data
    /// </summary>
    public void LockBits()
    {
        try
        {
            // Get width and height of bitmap
            Width = source.Width;
            Height = source.Height;
 
            // get total locked pixels count
            int PixelCount = Width * Height;
 
            // Create rectangle to lock
            Rectangle rect = new Rectangle(0, 0, Width, Height);
 
            // get source bitmap pixel format size
            Depth = System.Drawing.Bitmap.GetPixelFormatSize(source.PixelFormat);
 
            // Check if bpp (Bits Per Pixel) is 8, 24, or 32
            if (Depth != 8 && Depth != 24 && Depth != 32)
            {
                throw new ArgumentException("Only 8, 24 and 32 bpp images are supported.");
            }
 
            // Lock bitmap and return bitmap data
            bitmapData = source.LockBits(rect, ImageLockMode.ReadWrite, 
                                         source.PixelFormat);
 
            // create byte array to copy pixel values
            int step = Depth / 8;
            Pixels = new byte[PixelCount * step];
            Iptr = bitmapData.Scan0;
 
            // Copy data from pointer to array
            Marshal.Copy(Iptr, Pixels, 0, Pixels.Length);
        }
        catch (Exception ex)
        {
            throw ex;
        }
    }
 
    /// <summary>
    /// Unlock bitmap data
    /// </summary>
    public void UnlockBits()
    {
        try
        {
            // Copy data from byte array to pointer
            Marshal.Copy(Pixels, 0, Iptr, Pixels.Length);
 
            // Unlock bitmap data
            source.UnlockBits(bitmapData);
        }
        catch (Exception ex)
        {
            throw ex;
        }
    }
 
    /// <summary>
    /// Get the color of the specified pixel
    /// </summary>
    /// <param name="x"></param>
    /// <param name="y"></param>
    /// <returns></returns>
    public Color GetPixel(int x, int y)
    {
        Color clr = Color.Empty;
 
        // Get color components count
        int cCount = Depth / 8;
 
        // Get start index of the specified pixel
        int i = ((y * Width) + x) * cCount;
 
        if (i > Pixels.Length - cCount)
            throw new IndexOutOfRangeException();
 
        if (Depth == 32) // For 32 bpp get Red, Green, Blue and Alpha
        {
            byte b = Pixels[i];
            byte g = Pixels[i + 1];
            byte r = Pixels[i + 2];
            byte a = Pixels[i + 3]; // a
            clr = Color.FromArgb(a, r, g, b);
        }
        if (Depth == 24) // For 24 bpp get Red, Green and Blue
        {
            byte b = Pixels[i];
            byte g = Pixels[i + 1];
            byte r = Pixels[i + 2];
            clr = Color.FromArgb(r, g, b);
        }
        if (Depth == 8)
        // For 8 bpp get color value (Red, Green and Blue values are the same)
        {
            byte c = Pixels[i];
            clr = Color.FromArgb(c, c, c);
        }
        return clr;
    }
 
    /// <summary>
    /// Set the color of the specified pixel
    /// </summary>
    /// <param name="x"></param>
    /// <param name="y"></param>
    /// <param name="color"></param>
    public void SetPixel(int x, int y, Color color)
    {
        // Get color components count
        int cCount = Depth / 8;
 
        // Get start index of the specified pixel
        int i = ((y * Width) + x) * cCount;
 
        if (Depth == 32) // For 32 bpp set Red, Green, Blue and Alpha
        {
            Pixels[i] = color.B;
            Pixels[i + 1] = color.G;
            Pixels[i + 2] = color.R;
            Pixels[i + 3] = color.A;
        }
        if (Depth == 24) // For 24 bpp set Red, Green and Blue
        {
            Pixels[i] = color.B;
            Pixels[i + 1] = color.G;
            Pixels[i + 2] = color.R;
        }
        if (Depth == 8)
        // For 8 bpp set color value (Red, Green and Blue values are the same)
        {
            Pixels[i] = color.B;
        }
    }
}

基准测试

为了测试 LockBitmap 的性能,我们可以使用 Benchmark 类。

public class Benchmark
{
    private static DateTime startDate = DateTime.MinValue;
    private static DateTime endDate = DateTime.MinValue;
 
    public static TimeSpan Span { get { return endDate.Subtract(startDate); } }
 
    public static void Start() { startDate = DateTime.Now; }
 
    public static void End() { endDate = DateTime.Now; }
 
    public static double GetSeconds()
    {
        if (endDate == DateTime.MinValue) return 0.0;
        else return Span.TotalSeconds;
    }
}

用法

现在,我们可以使用 LockBitmap 类以非常快的速度处理图像。

public void ChangeColor()
{
    Bitmap bmp = (Bitmap)Image.FromFile("d:\\source.png");
    Benchmark.Start();
    LockBitmap lockBitmap = new LockBitmap(bmp);
    lockBitmap.LockBits();
 
    Color compareClr = Color.FromArgb(255, 255, 255, 255);
    for (int y = 0; y < lockBitmap.Height; y++)
    {
        for (int x = 0; x < lockBitmap.Width; x++)
        {
            if (lockBitmap.GetPixel(x, y) == compareClr)
            {
                lockBitmap.SetPixel(x, y, Color.Red);
            }
        }
    }
    lockBitmap.UnlockBits();
    Benchmark.End();
    double seconds = Benchmark.GetSeconds();
    bmp.Save("d:\\result.png");
}
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