简单的 OpenGL 镂空多边形示例 EP_OpenGL_003
使用 Glut.h 的一个简单的 OpenGL 点阵多边形示例。

引言
这个程序来自“OpenGL 编程指南(第三版)”。它是一个在多边形中使用点阵(线条模式)的示例。我还添加了另一个我自己创建的点阵模式。这个模式是我的首字母缩写,即 EP(Ercan Polat)。
Using the Code
请确保安装 GLUT 库。如果您不知道如何安装,请访问 我的第一篇文章。安装 Glut.h 文件后,只需编译代码并执行即可。
// StipplingPolygons.cpp : Defines the entry point for the console application.
// Ercan Polat: 02/04/2008
// Note: This program is an example of "OpenGL Programming Guide (Third Edition)". I did
// add a stippling part with my initials (EP).
// Project Description: This project creates a simple OpenGl window using GLUT library.
// The program is an example of stipple patterns used on rectangle polygons.
#include "stdafx.h"
#include <GL/glut.h>
// function that creates the stipple patterns and rectangular polygons.
void display(void)
{
// Stipple pattern of my initials (EP)
GLubyte myInitial[] = {
0xff, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
0xff, 0x01, 0xff, 0x01, 0x00, 0x01, 0x01, 0x01,
0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01,
0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01,
0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01,
0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01,
0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01,
0xff, 0x00, 0xFF, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,};
// A stipple pattern of a fly
GLubyte fly[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60,
0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20,
0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,
0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22,
0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC,
0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,
0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0,
0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0,
0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,
0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08,
0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08,
0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08};
// Another stipple pattern
GLubyte halftone[] = {
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
// Clear the Color Buffer
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0); // Set the color to white
// draw one solid, unstippled rectangle
glRectf(25.0, 25.0, 125.0, 125.0);
glEnable(GL_POLYGON_STIPPLE); // Enable POLYGON STIPPLE
glPolygonStipple(fly); // Pass the stipple array
glRectf (125.0, 25.0, 225.0, 125.0); // draw the first rectangle
// with the first stipple
glPolygonStipple(halftone); // pass the second stipple array
glRectf(225.0, 25.0, 325.0, 125.0); // draw the rectangle
// My own code starts here
glColor3f(1.0, 0.0,0.0); // Set change the color to red
glPolygonStipple(myInitial); // Pass the stipple my initial (EP)
glRectf(25.0, 125.0, 325.0, 225.0); // Draw a bigger rectangle
glDisable(GL_POLYGON_STIPPLE); // Disable the POLYGON STIPPLE
glFlush();
}
void init (void)
{
glClearColor(0.0, 0.0, 0.0, 0.0); // Clear the background set it to black
glShadeModel(GL_FLAT); // set the shading model to FLAT
}
// Function that resets the window, each time when the window size is changed
void reshape(int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
// Main entry point of the program
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(350, 250); // set up the window size
glutCreateWindow(argv[0]); // create the window
init(); // initialize the window
glutDisplayFunc(display); // call the display to draw the rectangles
glutReshapeFunc(reshape); // call the reshape function
// (each time when the window size is changed)
glutMainLoop();
return 0;
}
历史
- 2008年2月5日:初始发布